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	<title>Zone'in Workshops &#187; Fact Sheet</title>
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	<description>Balancing technology with movement, touch and connection to get the edge you need to succeed.</description>
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		<title>Zone&#8217;in Fact Sheet</title>
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		<pubDate>Tue, 20 Jan 2009 19:53:05 +0000</pubDate>
		<dc:creator>Amy</dc:creator>
				<category><![CDATA[Fact Sheet]]></category>

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		<description><![CDATA[A research review regarding the impact of technology on child development, behavior, and academic performance. Infants watch 2.5 hours per day of TV and 25% have TV&#8217;s in their bedrooms Children use 7.5 hours per day of entertainment technology, and 75% have a device in their bedroom 30% of children will enter kindergarten developmentally delayed [...]]]></description>
			<content:encoded><![CDATA[<h2><em>A research review regarding the impact of technology on child development, behavior, and academic performance.</em></h2>
<ul>
<li><strong>Infants watch 2.5 hours per day      of TV and 25% have TV&#8217;s in their bedrooms</strong></li>
<li><strong>Children use 7.5 hours per day      of entertainment technology, and 75% have a device in their bedroom</strong></li>
<li><strong>30% of children will enter      kindergarten developmentally delayed</strong></li>
<li><strong>14.3% of children, have been      diagnosed with a mental illness</strong></li>
<li><strong>25% of children are obese</strong></li>
<li><strong>30% of children require special      education assistance</strong></li>
</ul>
<p><strong> </strong></p>
<p><strong>Impact Statement</strong></p>
<p><strong> </strong></p>
<p>The past decade has seen a profound increase in use of entertainment technology by children, some as younf as one year of age. Critical milestones for child sensory, motor and attachment development are not being met. Developmental delay, obesity, attention deficit, and learning disabilities are now the norm. Attachment to technology is &#8220;detaching&#8221; children from humanity, with consequent increase incidence of childhood psychological and behavior disorders, often accompanied by prescription of psychotropic medication. Media violence has now been categorized as a Public Health Risk due to causal links to child aggression. Brain development research shows technology overuse by children results in &#8220;pruning&#8221; of tracks to the frontal cortex, adversely affecting executive functioning and impulse control. Early studies now indicate that electromagnetic radiation emitted from some forms of technology is harmful to adult physical and mental health, with no studies to date on the effects of EMF on children. Schools continue to escalate use of &#8220;educational&#8221; technologies without any research evidence to show efficacy or safety. It is now time for parents, teachers, health professionals, government, researchers and technology production corporations to join together to manage balance between healthy activity and technology use, a concept termed <em>Balanced Technology Management.</em></p>
<p><strong> </strong></p>
<p><strong>Technology Use Overview</strong></p>
<ul>
<li>Elementary aged children now average 7.5 hours per day using a combination of technologies (TV, video games, internet, movies, cell phones and iPods), with total amount of exposure time averaging 11 hours per day. Two thirds of children report their parents do not restrict their access to technology, and 75% of these children have TV&#8217;s in their bedrooms (Kaiser Foundation Report 2010).</li>
<li>&#8220;Baby TV&#8221; now occupies 2.5 hours per day for the 0-2 year old population, and television occupies 4.5 hours per day for 3-5 year olds, and 6.5 hours per day for elementary aged children and is causally linked to developmental delays (Christakis D 2007). This situation has prompted France to ban its broadcasters from airing TV shows aimed at children under three years of age (CBC News, 2008), and Disney to offer refunds for their &#8220;Baby Einstein&#8221; DVD&#8217;s (NY Times, 2009).</li>
<li>173 research efforts going back to 1980 were analyzed and rated, showing 80% of the studies showed a link between the following negative health outcomes and media hours or content: obesity, smoking, sexual behavior, drug use, alcohol use, low academic achievement and ADHD (Nunez-Smith M 2004, Zimmerman F 2007, Hancox R 2005, Murray J 2006).</li>
</ul>
<p><strong>Technology Addiction Prevalence</strong></p>
<ul>
<li><a href="http://www.cbc.ca/news/technology/story/2011/04/06/technology-addiction-students.html">Young      adults experience distress</a><strong> when they try to unplug from technology for even one day,</strong> a research project has found. Many students also reported mental      and physical symptoms of distress and &#8220;employed the rhetoric of      addiction, dependency and depression,&#8221; when reporting their      experiences of trying to go unplugged for a full day (CBC News 2011).</li>
<li>The      stronger blood volume pulse and respiratory responses and the weaker <a href="http://www.zonein.ca/eletter/2010/oct2010/Neurophysiology_of_internet_addiction.pdf">peripheral      temperature reactions of the high-risk Internet Addiction abusers</a> indicate the sympathetic      nervous system was heavily activated in these individuals (Lu D 2010).</li>
<li>A      Harris Interactive Poll in the US release in April 2007 found      that <strong>8.5% of youth gamers could be      classified as &#8220;pathological&#8221; or &#8220;clinically addicted&#8221; to playing video      games</strong>.  A British survey of      gamers indicated 12% reported being &#8220;addicted&#8221;. 2.4 % of South Korea from ages 9 &#8211; 39 have video      game addiction according to a government funded survey.  Another 10.2% were found to be      borderline cases at risk of addiction.       Addiction was defined as an obsession with playing electronic games      to the point of sleep deprivation, disruption of daily life and a      loosening grip on reality, depression and with drawl when not      playing.  10 South Koreans died in      2005 from disruption in blood circulation caused by prolonged use.  S. Korea has government funded      counseling and clinics for gamers. Most addictive video games are the      MMORPG&#8217;s massively multiplayer online role playing games (Washington Post      2006).</li>
<li>A German nationwide survey in      2007 and 2008 of 44,610 ninth graders indicates that 3% of male and 0.3%      of female students were diagnosed as Video Game Dependent<strong> </strong>accompanied by increased levels      of psychological and social stress in the form of lower school      achievement, increased truancy, reduced sleep time, limited leisure      activities, and increased thoughts of committing suicide (Rehbein,      Kleimann &amp; Mobie, 2010).</li>
<li>Difficulty      identifying feelings, higher dissociative experiences, lower self esteem,      and higher impulse dysregulation were associated with higher incidence of      internet addiction (DeBerardis D 2008).</li>
<li>ADHD      was the most associated symptom of Internet Addiction, followed by      impulsivity (Yen J 2008).</li>
<li>Internet      addicts are lonelier and have lower self-esteem and poorer social skills      than moderate users (Ghassemzadeh L 2008).</li>
<li>Video      game addiction can be statistically predicted on measures of hostility and      poor academic achievement (Shao-I C 2004).       12% of boys and 8% of girl video game players exhibit pathological      patterns of play, and fit the DSM IV category of addiction.  Study also showed that pathological      gamers are twice as likely to have ADD or ADHD (Gentile D 2009).</li>
<li>An      internet-obsessed Korean couple allegedly allowed their infant daughter to      starve to death while they cared for their virtual child (Telegraph, UK, 2010).</li>
<li>In an effort to solve the problem of      escalating child internet addictions, the South Korean government has      created the <a href="http://r20.rs6.net/tn.jsp?llr=u99rcicab&amp;et=1104454135521&amp;s=2&amp;e=001qtJ1T2SzuchJoPyGecTDNZVlNU3gEyML334R_gcpSpIQML50eO8stdsdTGXIXb4gc8UFnPaWNUBTaUZlwK4GASDIP8mgtV2yl4LwNqLVA4QS1vQVgpVfzllWMZI4lFTa8HPyZhoGtoI=">Jump Up      Internet Rescue School</a>, a camp designed to cure      Internet-addicted or online game-addicted children (Koo C 2010).</li>
</ul>
<p><strong> </strong></p>
<p><strong>Developmental Delay</strong></p>
<p><strong> </strong></p>
<ul>
<li>A joint study by the BC Business Council, and University of BC researchers with Human Early Learning Partnership      showing that just under <strong>30% of BC      children entering kindergarten are &#8220;developmentally vulnerable&#8221; </strong>-      lacking in those basic skills they need to thrive in school and in the      future. These children will go onto fail their grade 4 and 7 exams,      and drop out of high school prior to completion. This study, entitled <em>A      Comprehensive Policy Framework for Early Human Capital Investment in BC</em> states      &#8220;Economic analyses reveal this depletion (in human capital) will      cause BC to forgo 20% GDP growth over the next 60 years, costing the      provincial economy a sum of money that is 10 times the total provincial      debt load.&#8221; (Kershaw P 2009)</li>
<li>Canadian children were granted a &#8220;D&#8221; grade for      inactivity in 2008 and an &#8220;F&#8221; in 2009 by Active Healthy Kids Canada,      citing TV, internet, and video games as the primary cause (Active Healthy      Kids Canada 2008 and 2009 Reports).</li>
<li>American      Physiotherapy Association reports two-thirds of over 400 members surveyed      report they&#8217;ve seen an increase in early motor delays in infants over the      past six years (Jennings J 2005).</li>
<li>A 2006 Canadian study reported one in six      children have a developmental disability with only 55-65% of developmental      disabilities are detected prior to school age entry (Hamilton S 2006).</li>
<li>Data from the 1988 National Health Interview      Survey reported 17% of U.S. children had a developmental disability with      6% of child population having language impairment, 8% a learning      disability, 7% ADHD and 0.5% Autism with 13.2% accessing special education      assistance, resulting in 1.5 times more physician visits, 3.5 times more      hospital days, twice the number of lost school days and a 2.5 fold      increase in the likelihood of repeating a school grade compared to a      non-developmentally disabled child (Boyle C 1994).</li>
<li>The      past decade has seen an unprecedented rise in numbers of referrals to      occupational therapists for children with disorders such as printing and      reading delays, attention and learning difficulties, and significant      behavior problems, which has placed the occupational therapist under      considerable workload management stress (Davidson &amp; Bressler, 2010).</li>
<li>A 2006 US      study reported 32% of children admitted to inpatient pediatric ward      demonstrated a developmental disability (Petersen M 2006).</li>
</ul>
<p><strong>Obesity, Cardiovascular Disorders &amp; Diabetes</strong></p>
<ul>
<li><strong>TV and video game use accounts for 60% of childhood obesity, and is now considered a North American â€˜epidemic&#8217; (Tremblay M 2005, Strauss R 2001). </strong></li>
</ul>
<ul>
<li>In 1996, 10% of Canadian children ages 7-13      years were obese, with estimated economic costs of 1.8 billion (Tremblay M      2002).  In 2004, just eight years      later, this number is 50% higher with a prevalence of obesity at fully 30%      of Canadian children (Statistics Canada, 2010).</li>
<li>US study reports obesity incidence in 2 to 5 year old toddlers      increased from 2.1% to 5.0% in boys and 4.8% to 10.8% in girls over a 6      year period (Harvey-Berino J 2001).</li>
<li>Health      care providers are finding more and more children with type 2 diabetes, a      disease usually diagnosed in adults aged 40 years or older (Center for      Disease Control and Prevention, 2010).</li>
<li>Professor      Andrew Prentice told the British Association&#8217;s science festival in Leicester that due to the secondary      effects of obesity on child cardiovascular systems and potential for      diabetes, the 21<sup>st</sup> century generation may be the first      generation to not outlive their parents (BBC News, 2002).</li>
<li>By      neglecting to identify child technology overuse as a causal link to      obesity, these experts are subjecting whole families to what might be an      unnecessary and uncalled for traumatic and catastrophic event (Vilner R,      2010).</li>
<li>A boy who spent an entire day kneeling down      playing computer games needed hospital treatment for a blood clot in his      leg (BBC      News, 2004).</li>
</ul>
<p><strong> </strong></p>
<p><strong>Movement Deprivation</strong></p>
<p><strong> </strong></p>
<ul>
<li><strong>Rapid advances in technology and      transportation have resulted in a physically sedentary society with high      frequency, duration and intensity of sensory stimuli (Nelson M 2006). </strong></li>
<li>These      environmental changes are faster than human being&#8217;s ability to adapt and      evolve.  Children who immerse themselves in virtual reality may      exhibit signs of sensory deprivation, as they become disconnected from the      world of physical play and meaningful interactions (Tannock M 2008).</li>
<li>Overuse      of TV and video games may result in children lacking essential connection      with themselves, others and nature.       Child now <em>fear</em> nature,      limiting outdoor play which is essential for achieving sensory and motor      development (Louv R 2005).</li>
<li>Three      critical factors for healthy physical and psychological child development      are movement, touch and connection to other humans (Insel R 2001, Korkman      M 2001).</li>
<li>Developing      children require 3-4 hours per day of active rough and tumble play to      achieve adequate stimulation to the vestibular, proprioceptive and tactile      sensory systems (National Association for Sport and Physical Education      2002).  This type of sensory input      ensures normal development of posture, bilateral coordination and optimal      arousal states necessary for attainment of printing and reading literacy      (Schaff R 2007, Braswell J 2006, Rine R, 2004).</li>
<li>Scottish      study reports toddlers aged 3 years engaged in only 20 minutes per day of      moderate to vigorous physical activity, which correlated with a decline in      total energy expenditure and sedentary behavior.  Study identifies TV, video games,      strollers as &#8220;culprits&#8221; (Reilly J 2004).</li>
</ul>
<ul>
<li>Infants      with low tone, toddlers failing to reach motor milestones, and children who      are unable to pay attention or achieve basic foundation skills for      literacy, are frequent visitors to pediatric physiotherapy and      occupational therapy clinics. Infant flat head has increased 600% in the      past 5 years (Jennings J 2005).</li>
</ul>
<p><strong>Sensory Overstimulation </strong></p>
<ul>
<li><strong>Sensory      Processing Disorder affects 1 in 20 children</strong> <a href="http://www.spdfoundation.net/">www.SPDFoundation.net</a>, 2009.</li>
<li>The      ability of a child to adapt to sensory responses in their environments      emerges early in life as a protective and discriminative mechanism, and as      children grow they typically become better at tolerating uncomfortable      sensory stimuli by applying strategies to self regulate. Sensory      over-responsivity reflects a failure to achieve a balance between      sensitization and habituation, and can affect many aspects of a child&#8217;s      life in both home and school settings. A study long term study looked at      infants with sensory over-responsivity when they entered the school system      and found that early sensitivities were associated with sensory      over-reactivity status at school-age (Ben-Sasson, 2010). Technology      overuse may result in sensory over-reactivity (Rowan, 2010).</li>
<li>Study investigating sensory      over-responsivity in children with ADHD shows substantiated links between      sensory over-responsivity and      anxiety, in both typical and ADHD children. Results suggest      that ADHD should be considered in      conjunction with anxiety and sensory responsivity; both may      be related to bottom-up processing      differences, and deficits in prefrontal cortex/hippocampal      synaptic gating (Lane, S 2010).</li>
<li>94.4% of adults with ASD reported extreme levels of sensory processing on at least one sensory quadrant of the Adult/Adolescent Sensory Profile (Crane, 2009).</li>
<li>69% of children with Autism demonstrated sensory symptoms on the Sensory Experiences Questionnaire (Baranek, 2006).</li>
<li>95% of children with Autism demonstrated some degree of sensory processing dysfunction on the Short Sensory Profile Total Score, with the greatest differences reported on the underresponsive/seeks sensation, auditory filtering and tactile sensitivity sections (Tomchek, 2007).</li>
<li>Children      with photosensitivity have increased risk of epilepsy when using video      games or other high speed visual technologies (Singh R 2004 and      Kasteleijn-Nolst Trenite DG 2002). Children with Autism frequently exhibit      photosensitivity (Baron-Cohen S 2010).</li>
</ul>
<p><strong>Human Detachment and Psychological Disorders </strong></p>
<p><strong> </strong></p>
<ul>
<li><strong>Children who watch more than      the expert recommended 1-2 hours per day of technology, have a 60%      increase in psychological disorders (Bristol University, 2010).</strong></li>
<li><a href="http://www.liebertonline.com/doi/abs/10.1089/cyber.2010.0260">Nationwide      survey reports problematic use</a> of      video games was associated with lower scores on life satisfaction and with      elevated levels of anxiety and depression (Mentzoni R 2011).</li>
<li><a href="http://www.liebertonline.com/doi/abs/10.1089/cyber.2010.0470">Anxious      attachment, depression, and anxiety</a> could explain problematic alcohol      use. In contrast, both anxious and avoidant attachment as well as depression      and phobia explained problematic Internet use. Additionally, depression      moderated the effects of avoidant attachment on problematic Internet use.      We demonstrated that the interaction of attachment and psychopathology      predicts problematic Internet use originating from an earlier stage of      life than that associated with problematic alcohol use (Shin S 2011).</li>
<li>Mood      disorders showed a statistically significant (<em>p</em>=0.044) correlation with a higher score on the IAT (Internet      Addiction Test). Mental health care practitioners must consider questions      on Internet use as an essential part of the patients&#8217; evaluation given its      significant correlation with diagnosis of a mood disorder (Liberatore K      2011).</li>
<li>People      who report they are not happy watch over 30% more TV hours per day than      people who report they are happy (Robinson J 2008).</li>
<li>Television      exposure and total media exposure in adolescence are associated with      increased odds of depressive symptoms in young adulthood, especially in      young men (Primack B 2009).</li>
<li>A      recent study revealed that 20% of parents did not know how to &#8220;play&#8221; with      their children, and one third of parents found play &#8220;boring&#8221; (Guardian      News, 2010). Parent time spent connected to various forms of technologies      is disconnecting them from forming healthy, primary attachments with their      children. This parent-child &#8220;disconnection&#8221; is a major contributing factor      to the reported increased incidence of mental diagnoses (Flores P 2004).</li>
<li>In Canada 1 in 165 children have been      diagnosed with Autism (Autism Society of Canada, 2010), and in the US 1 in 110 children have Autism      (Autism Society, 2010).</li>
<li>9%      of US children age 8-15 years meet      criteria for ADHD (Rapport M 2008).</li>
<li>Recent      studies document a rise in psychological disorders in children reporting      increasing incidence of ADHD, autism, bipolar disorder, depression and      anxiety (Zito J 2001, The Well-being of Canada&#8217;s Young Children Report      2003, Mental Health: A Report of the Surgeon General, Overview of Mental      Disorders in Children, Mental Health in the United States: Prevalence of      Diagnosis and Medication Treatment for ADHD, Center for Disease Control      and Prevention 2003).</li>
<li>2007      mental illness statistics for children in Canada show that 14.3% of      children have a diagnosed mental health disorder with anxiety disorders      6.4%, ADD or ADHD 4.8%, conduct disorders 4.2%, depressive disorders 3.5%,      substance abuse 0.8%, autism spectrum disorders 0.3%, obsessive compulsive      disorders 0.2%, eating disorders 0.1%, schizophrenia 0.1%, bipolar      disorder &lt;0.1% (Waddell C 2007).</li>
<li>Based      on the ways in which the parent copes with the stresses of their own      technology overuse, the parent consequently might raise their children in      such a way as to result in either an avoidant, ambivalent, or disorganized      attachment disorder. A study conducted in Beijing, China reports that adolescents with      Internet Addiction Disorder consistently rated parental rearing behaviors      as being over-intrusive, punitive, and lacking in responsiveness,      indicating that the influences of parenting style and family function are      important factors in the development of internet dependency (Xiuquin,      2010).</li>
<li>Parents      who stay in touch with their university aged children using social      networking (texts, email, Facebook), have children who are more anxious,      lonely and who indicate <a href="http://www.liebertonline.com/doi/abs/10.1089/cyber.2009.0409">loneliness,      anxious attachment, as well as conflict</a> within the parental      relationship, than children who&#8217;s parents stay in touch by phone      (Gentzler, 2010).</li>
<li>Recent      changes from a â€˜categorical&#8217; to a â€˜dimensional&#8217; model in the upcoming      Diagnostic and Statistical Manual, Fifth Edition to be released in May of      2013, has opened the flood gates for increasing diagnosis of children with      mental disorders, reports Dr. Allen Frances, who was chair of the DSM-IV Task Force and of the      department of psychiatry at Duke University School of Medicine in North      Carolina (Psychiatric Times, 2009). Dr. Francis states that this paradigm      shift is premature, as there is not even one biological test ready for      inclusion in the criteria sets for DSM-V.      With increasing numbers of experts in the field of child psychiatry now      questioning whether there even is a biological component in child mental      illness (Breggin P, 2008), it seems pertinent to investigate environmental      causes for the incremental rise in child mental and behavioral      diagnoses.</li>
<li>13%      of respondents ages 8 to 15 years of age who participated in the National      Health and Nutrition Examination Survey reportedly met criteria for at      least one of the following mental health disorders in the past year:      generalized anxiety disorder, panic disorder, eating disorders,      depression, ADHD, and conduct disorder (National Institute of Mental      Health, 2009).</li>
<li>There      are no reliable, valid, or replicable studies showing genetic evidence for      any psychiatric disorders, including ADHD, Autism, bipolar disorder,      schizophrenia, depression or anxiety (Joseph J 2003, Baughman F 2009).</li>
<li>Yet      &#8211; in a study of 491 physicians in Washington D.C., almost half of the diagnoses      of ADHD in their patients had been suggested first by teachers (Sax L      2003).</li>
<li>Teachers      have taken on the role of &#8220;disease spotters&#8221; and &#8220;sickness brokers&#8221; for      ADHD, as pharmaceutical companies escalate their infiltration of the      school system (Phillips C 2006).</li>
</ul>
<p><strong>Psychotropic Medication, Restraints, Seclusion Roomsâ€¦</strong></p>
<p><strong>Shut down </strong><strong>â†’</strong><strong> melt down </strong><strong>â†’</strong><strong> take down</strong></p>
<ul>
<li><strong>Child behavior diagnoses and      subsequent use of psychotropic medication may be a result of technology      overuse, </strong>resulting      in the development of a novel &#8220;Unplug &#8211; Don&#8217;t Drug&#8221; policy initiative and      routine technology screening (Rowan C 2010). <strong>Every behavior is an      unsolved problem, unmet need or lagging skill.</strong></li>
<li>Behaviors associated to technology overuse may      be confusing for parents, teachers and physicians, and could be easily      misunderstood, possibly resulting in psychiatric diagnosis and      prescription of psychotropic medication (Ruff M 2005, Diller L 1999, Welch      M 2006, Mukaddes N 2000).</li>
<li>Dr. David Stein reported at the International Center for      the Study of Psychiatry and Psychology conference in October 2009 that 32%      of children ages 0-18 years covered by Blue Cross insurance are currently      on psychotropic medication (Stein D 2009).</li>
<li>Between 1991 and 1995, prescriptions for      psychotropic medications in the 2 &#8211; 4 year old toddler population, as well      as in children and youth tripled (Zito J 2000, 2003, Mandell D 2008).  80% of this medication was prescribed by      family physicians and pediatricians (Goodwin R 2001).</li>
<li>28-30% of children receiving psychotropic      medication are on multiple medications, with minimal knowledge regarding      drug interactions or long term toxicity (Mandell D 2008).</li>
<li>Study      performed by researchers from the Government of Western Australia,      Department of Health, report reduced academic performance and increased      risk of heart malfunction in children who receive ADHD medication.      &#8220;We found that stimulant medication did not significantly improve a      child&#8217;s level of depression, self perception or social functioning and      they were more likely to be performing below their age level at school by      a factor of 10.5 times.&#8221; Prof Landau said the study also suggested      that a child&#8217;s heart function may be affected by long-term stimulant use      and may remain affected even after stopping medication (Raine ADHD Study).</li>
<li>A      comparative study of children diagnosed with ADHD who were on stimulant      medication showed a 10% decrease in growth rate when contrasted with      children diagnosed with ADHD who were not receiving stimulant medication      (Swanson, Elliot, Greenhill, Wigal Arnold &amp; Vitiello, 2007).</li>
<li>A<a href="http://archpsyc.ama-assn.org/cgi/content/short/68/2/128">ntipsychotics      have a subtle but measurable influence on brain tissue</a> loss over time, suggesting the      importance of careful risk-benefit review of dosage and duration of      treatment as well as their off-label use in children (Ho B 2011).</li>
<li>Limited high quality evidence guiding      appropriate dosing and inexperience in documentation of long term effects      of these prescriptions in children may mean that these children undergo      unquantified risks (dosReis S 2005, Rosack J 2003, Kirsch I 2004, Thomas C      2006).</li>
<li>Dr. Peter Breggin reported at the International Center for      the Study of Psychiatry and Psychology conference in October 2009 that      ADHD medication causes permanent neurotransmitter changes due to receptor      down regulation, resulting in depletion of the transmitter the drug was      originally designed to increase.       New psychotropic medication molecular structure has added fluoride      and chloride ions to improve long acting ability, which are proven to be      toxic with long term (&gt; 4 months) administration to cell mitochondria      causing eventual cell death.  ADHD      medication results in growth retardation and 20% brain shrinkage, appetite      loss, 50% depression, 50% Obsessive Compulsive Disorder, Tardive      Dyskinesthesia, and alcohol and cocaine abuse. Psychotropic medication      decreases spontaneity and increases obsessive compulsive disorder, two traits which are ALWAYS interpreted as      &#8220;improvement&#8221; by the educational system (Breggin P 2008).</li>
<li>Research regarding stimulant medication with      children is rife with conflict.       Studies have low validity and reliability ratings, and findings can      rarely be replicated.  Clinical      trials are generally small in sample size (30-40 children), and on      children older than FDA approved regulations, resulting in prevalent &#8220;off      label&#8221; prescribing.  Clinical trials      are conducted for no longer than 4-8 week periods, which is insufficient      to document any toxicological side effects, and authors state &#8220;Neither the      long-term effectiveness nor the long-term safety of stimulant medications      has ever been demonstrated&#8221;. (Jensen P 2002)</li>
<li>Three year follow-up of treated ADHD subjects      showed increases in heart rate, and/or systolic and diastolic blood      pressure in 20% of children taking stimulants for ADHD (Winterstein A      2009).</li>
<li>Health      Canada warns that Atomoxetine (Strattera), a drug commonly used to treat      ADHD disorder in children, has been linked to 189 reported adverse      reactions as of December 31, 2007, including 55 suicide attempts      of which 43 were among children between the ages of 6 and 17 (CBC News 2008).</li>
<li>Two      world-renowned <a href="http://topics.nytimes.com/top/reference/timestopics/organizations/h/harvard_university/index.html?inline=nyt-org">Harvard</a> child psychiatrists Dr. Joseph      Biederman and Dr. Thomas Spencer, whose work has helped fuel an explosion      in the use of powerful antipsychotic medicines in children, found in a      2006 study increased prevalence of adult ADHD and call for increased      detection and treatment (Kessler R 2006).       Senator Charles E. Grassley implicated these same researchers in      payments of $1.6 million of unreported income from pharmaceutical      corporations over a 6 year period (New York Times 2008).</li>
<li>Although      &#8220;off label&#8221; marketing of psychotropic medication and suppression of negative      results of drug trials are illegal, they are widely accepted practices by      pharmaceutical companies (Bass A 2008). Researcher concerns regarding the      correlation between stimulant use and cardiovascular risk in children,      (Vitiello, B. &amp; Towbin, K. 2009), indicates immediate attention be      directed to nonpharmalogical behavior interventions for the treatment of      child behavior and learning disorders.</li>
<li>School      management difficulties with increasing numbers of aggressive children, is      resulting in the rising use of physical and chemical restraints (Irwin M      2009), as well as the rising use of seclusion rooms (Vancouver Sun 2010).</li>
<li>When there is no evidence that      locking children in &#8220;safe rooms&#8221; improves behavior in the long term, and      may actually be harmful to children (PENT Forum 2008), <em>why are schools increasing their      use? </em></li>
</ul>
<p><strong>Communication and Social Disorders</strong></p>
<p><strong> </strong></p>
<ul>
<li><strong>One      in five toddlers have speech and language delays associated with      overexposure to television,</strong> and Dr. Sally Ward      recommends improving quality and quantity of communication with parents to      optimize speech and language acquisition (Ward S 2004).</li>
<li>The      ability of the 21<sup>st</sup> century child to socialize with both adults      and peers is deteriorating at a rapid pace. Sally Ward, a professor of      speech and language pathology reported in her book &#8220;Baby Talk&#8221;, that      one in five toddlers demonstrate speech and language delays (Ward S 2004).</li>
<li>Canadian parents spend an average 3.5 minutes      per week participating in meaningful conversation with their children      (Turcotte M 2006).</li>
<li>Dimitri      Christakis, pediatric researcher at Children&#8217;s Hospital and Regional Medical Center in Seattle, reports that children learn      language skills largely from verbal interactions with their parents. In      his recent 2009 study where he used digital recorders on both parents and      children in their homes, Dr. Christakis found that adults typically utter      approximately 941 words per hour, yet these adult words are almost      completely eliminated when television is audible to the child. Dr.      Christakis found that each hour of audible television was associated with      significant reductions in child vocalizations, vocalization duration, and      conversational turns. On average, each additional hour of television      exposure was also associated with a decrease of 770 words the child heard      from an adult during the recording session. Since 30 percent of American      households now report having the television always on, even when no one is      watching, researchers report these findings have grave implications for      language acquisition and therefore perhaps even early brain development (<strong>Christakis, 2009).</strong></li>
<li><a href="http://www.liebertonline.com/doi/abs/10.1089/cyber.2010.0161">Time      spent using social media was associated with a larger number</a> of online social network &#8220;friends.&#8221; However, time spent      using social media was not associated with larger offline networks, or      feeling emotionally closer to offline network members (Pollet T 2011).</li>
<li>S<a href="http://www.liebertonline.com/doi/abs/10.1089/cyber.2009.0289">ocial      self-efficacy in the real world</a> (offline) is negatively related with the degree of game addiction, whereas      social self-efficacy in the virtual world (online) indicated a positive      association. Social activities with parents are negatively associated with      game addiction, although no relationship is found between gaming      activities with parents and game addiction (Jeong E 2011).</li>
<li>Parents reported greater      communication and closeness when adolescents initiated calls seeking      social support. Adolescents reported greater conflict when parents called      for monitoring activity, for tracking schoolwork, and when upset. Calls to      ask and confer by adolescents and to track school work positively related,      but parental calls when upset negatively related to parental self-esteem.      Adolescent self-esteem is predicted by calls seeking support and      negatively associated with parents calling when upset (Weisskirch R 2011).</li>
</ul>
<p><strong>Touch Deprivation</strong></p>
<ul>
<li><strong>Adequate tactile stimulation is      integral to optimizing infant and child development, and tactile      deprivation can cause abnormal development of the tactile system.</strong> Dr. Ann Bigelow, pediatric      researcher at St. Francis Xavier University, Nova      Scotia found that skin-to-skin tactile stimulation between mother and      infant was shown to reduce gurgitation, improve sleep, and improve overall      growth, as well as enhance infants&#8217; sensitivity to      their mother which accelerates knowledge about, and expectations for, her      behavior (Bigelow, 2006).</li>
<li>The use      of safety restraint devices such as infant bucket seats and toddler      carrying packs and strollers, have further limited movement, touch and      human connection, as have TV, internet, and video games (Rowan C      2010).</li>
<li>A      comparative study of two different types of neonatal infant care: the use      of a â€˜kangaroo care&#8217; where the infant was carried in a pouch-type device      at all times by the caregiver optimizing skin-to-skin contact, and the use      of traditional incubators concluded that kangaroo care had a significant      positive impact on the infant&#8217;s<sup> </sup>perceptual-cognitive and motor      development and on the parenting<sup> </sup>process, and speculated that      kangaroo care has both a direct impact on infant<sup> </sup>development by      contributing to neurophysiological organization<sup> </sup>and an indirect      effect by improving parental mood, perceptions,<sup> </sup>and interactive      behavior (Feldman, R 2002).</li>
<li>Sixty      nine percent of the boys with ADHD were categorized as tactile defensive      (Parush 2007).</li>
<li>Following      touch therapy, children with Autism showed decreased touch aversion, off      task behavior, orientation to irrelevant sounds, and stereotypic behaviors      compared to a control group of children with Autism who sat on      researcher&#8217;s lap and were read a book. The touch therapy group also      improved more than the control group in stereotypic behaviors and      orientation to irrelevant sounds. The authors suggest the effectiveness of      touch therapy might be related to changes in vagal tone and/or EEG      patterns (Field T 1997).</li>
<li>Dr.      Montagu reports that when children lack touch and human connection, they      may respond by â€˜turning in&#8217; (anxiety, depression) or â€˜turning out&#8217; (aggression)      (Montagu A 1972).</li>
</ul>
<p><strong>Attention Deficit, Illiterate and Learning Disabled </strong></p>
<p><strong> </strong></p>
<ul>
<li>Each hour of TV watched daily between the ages      of 0 and 7 years equated to a 10% chance of attention problems by age      seven years (Christakis D 2004).</li>
<li>Viewing TV and playing video games each are      associated with increased subsequent attention problems in childhood      (Swing, 2010).</li>
<li>Every      additional hour of TV exposure at 29 mo. Corresponded to 6% unit decrease      in classroom engagement, 7% unit decrease in math achievement, 10% unit      increase in victimization by classmates, 13% decrease in time spent doing      physical activity, and 10% higher consumption of soft drinks and snacks      (Pagani L 2010).</li>
<li>The <a href="http://www.ncbi.nlm.nih.gov/pubmed/20849041">more time students spend on      consuming media</a> and the <a href="http://www.ncbi.nlm.nih.gov/pubmed/20849041">more      violent its contents are</a>, the worse are their marks at school, even when      controlling for vital factors such as family, educational, or immigrant      background (Mossle T 2010).</li>
<li>ADHD      should be re-termed &#8220;attention inconsistency&#8221;, as these children have      episodic attention ability.       Attention Restorative Theory has three tenants: 1) attention      ability is subject to fatigue and restoration 2) voluntary and interesting      tasks are less fatiguing than involuntary and uninteresting tasks 3)      attention ability is subject to environment modifications (Kaplan S 1995).</li>
<li>Passive and active TV watching results in      irregular sleep patterns and sleep/wake transition disorders. Attention      and learning are negatively impacted by sleep deprivation (Paavonen E 2006).</li>
<li>In      1994 and 2003, comparative literacy studies of Canada, Germany, the      Netherlands, Poland, Sweden, Switzerland and the United States were      completed covering four literacy domains &#8211; <span style="text-decoration: underline;">prose</span> (reading and  understanding text information e.g.      stories, editorials), <span style="text-decoration: underline;">document</span> (locating text information e.g.      maps, schedules), and <span style="text-decoration: underline;">numeracy </span>(understanding math embedded in text      e.g. weather and loan interest charts) and <span style="text-decoration: underline;">problem solving.</span> Participants were ranked on five levels,      with level one being the lowest.       15% of Canadians scored in level one, and only 50% reached level      three.  Canadians scored in the      middle of the pack, and results were the same for 1994 and 2003 (Sloat E      2000).</li>
<li>More      than eight million students in grades 4-12 read below grade level, and      while they can decode, they cannot comprehend what they read.   Between 1971 and 2004, the reading      level of America&#8217;s 17 year olds showed no      improvement at all.  40% of high      school graduates lack the literacy skills employers seek.  Early exposure to print is largest      predictor of reading ability (National Center for Education Statistics      2005).</li>
<li>Literacy      is defined as competency in handwriting, reading and communication skill.      A foundation in spoken language competence in the early years, is      important for the successful achievement of literacy, academic and social      competence. Printing is a precursor to reading and speech fluency, and      poor handwriting skill is related to language disorders.  Motor planning required for automatic      letter production when printing &#8220;maps&#8221; the sensorimotor cortex for      eventual visual letter recognition for reading, and word finding for oral      sentence production (Shanahan T 2007, Goldberg E 1999, Tomblin B 2006).</li>
</ul>
<p><strong>Failure to Print &#8211; The Foundation for Illiteracy</strong></p>
<ul>
<li><strong>Teachers spend an average 14      minutes per day teaching handwriting</strong>, far less than the 45 minutes per day spent in      the 60&#8242;s and 70&#8242;s, and slightly less than the 15 minutes per day mandated      in the 80&#8242;s. A US study by Steven Graham reports      that 90% of US primary school teachers      college education did not adequately prepare them to provide lessons in      penmanship, and therefore do not devote much time to teaching printing.      Textbooks offer less information on teaching printing, and universities      have less instruction. Handwriting teaching methods and methods for      student evaluation are inconsistent and non-standardized. 100% of the 169      primary teachers who participated in this study reported they thought      printing should be taught as a separate subject (Graham S 2008).</li>
<li>Children      who cannot print are essentially illiterate. Teacher misperception that      the computer will replace the need to print, is unfounded and      shortsighted.  Slow printing speed      resulting from inadequate teaching of letter and number formation, impacts      on every subject and is the leading cause of illiteracy (Rowan C 2010).</li>
<li>Another      study by Graham documents that in 1996 70% of teachers indicated that      handwriting was &#8220;not as good as it should be&#8221;, and expressed concern      regarding the &#8220;downward plunge in the standards of handwriting legibility      required of elementary school children&#8221;. Authors also state that students      who have difficulty with automaticity of writing, thus achieving poor      quality and quantity of written output, results in avoidance and      minimization of the writing process. Authors state that for beginning      writers, both visual and verbal modeling appears to be the most effective      means of introducing a letter prior to practice i.e. the teacher      demonstrates how a letter is made while describing how it is formed      (Graham S et al 1993). Graham goes on to report in 2000 study how poor      ability to produce quality and quantity of written output can result in a      long term disability in written expression (Graham S et al 2000).</li>
<li>In      Steven Graham&#8217;s 2006 book <em>Handbook      of Handwriting Research</em>, this meta-analysis concludes that printing      strategy instruction is effective in improving student&#8217;s writing      performance in the areas of quality, elements, length, and revisions, with      results maintained over time and generalized to new tasks and situations.</li>
<li>Steven      Graham&#8217;s 2007 book <em>Best Practices in      Handwriting Instruction</em> draws the correlation between poor printing      and subsequent difficulty with spelling, sentence composition, math, science      and any subject requiring printing skill. Graham states &#8220;Failure to      develop legible and automatic letter and word formation interferes with      content in writing.&#8221; and &#8220;Because of the excessive labor and unattractive      results involved in such writing, students are more likely to avoid or      minimize the process when possible&#8221;. Graham instructs that for beginners,      both visual and verbal modeling is the most effective means of introducing      a letter prior to practice.</li>
</ul>
<p><strong> </strong></p>
<p><strong>Education Technology &#8211; The Learning Paradox </strong></p>
<ul>
<li><strong>The      more schools invest in technology, the less likely children are to pay      attention and learn constituting what is termed &#8220;The Learning Paradox&#8221;      (Rowan C, 2010).</strong></li>
<li>Recent      research conducted by the Seattle Children&#8217;s Research Institute indicates      that 9 minutes exposure to fast paced cartoons resulted in impaired      executive function in four year old children (Christakis 2011).</li>
<li>PET scan studies showed that technology use of      greater than 5 hours per day was consistent with neurological &#8220;pruning&#8221; of      tracks to the frontal cortex, known for executive functioning and impulse      control (Small G 2008).</li>
<li>Yet      &#8211; whole school districts are moving rapidly toward both virtual teaching      and virtual therapy.  Referred to as      the &#8220;$100 curriculum in a box&#8221;, TeacherMates and XO&#8217;s are replacing      teaching, referencing the teacher as a &#8220;moderator&#8221; (Fast Company, April      2010).</li>
<li><a href="http://www.liebertonline.com/doi/pdfplus/10.1089/cyber.2010.0350">People      switched between media at an extreme rate,</a> averaging more than 4 switches per min and 120 switches over the      27.5-minute study exposure. Participants had little insight into their      switching activity and recalled their switching behavior at an average of      only 12 percent of their actual switching rate revealed in the objective      data. Younger individuals switched more often than older individuals      (Brasel A 2011).</li>
<li>Comparative      study of digital (screen) reading vs. print reading reports the following      problems with screen reading:</li>
</ul>
<ul>
<li><span style="text-decoration: underline;">Attention:</span> clicking and scrolling disrupt attention and disturb mental appreciation</li>
<li><span style="text-decoration: underline;">Comprehension:</span> reader lacks both completeness and constituent parts</li>
<li><span style="text-decoration: underline;">Memory:</span> change in physical surroundings has a negative effect on memory</li>
<li><span style="text-decoration: underline;">Learning:</span> doesn&#8217;t allow required time and mental exertion</li>
<li><span style="text-decoration: underline;">Meaning</span>:  isn&#8217;t a physical dimension, loss of totality</li>
</ul>
<p>Mangen Quote: <em>&#8220;The digital hypertext technology and its use of multimedia are not open      to the experience of a fictional universe where the experience consists of creating you           own mental images.  The reader gets distracted by the opportunities for doing something      else&#8221;</em> (Mangen A 2008).</p>
<p><strong>Media Violence, Declining Empathy, and Aggression</strong></p>
<ul>
<li><strong>American Physician, Pediatrician, Psychiatrist and Psychologist Associations in 2001 declared media violence a Public Health Risk, stating violence is the leading cause of death in children </strong>(Committee on Public Education &#8211; Media Violence 2001).</li>
<li>Violent      media is a public health threat. A review of 50 years of research on the      impact of violence in TV, movies, videogames and internet concludes that      watching media violence significantly increases the risk that a viewer or      videogame player will behave aggressively in both the short and the long      term. 60% of TV programs contain violence and 40% contain heavy      violence.  Most videogames contain      violence.  Video game ratings are a      poor indicator of content and constitute conflict of interest, as the      rating process is performed by the video game industry.  Authors state the impact of violent      electronic media on public health is second only to the impact of cigarette      smoking on lung cancer (Huesmann L 2007).</li>
<li>In      the short term, media violence can increase aggression by priming      aggressive thoughts and decision processes increasing physiological      arousal, and triggering a tendency to imitate observed behaviors.  In the long-term, repeated exposure can      produce lasting increases in aggressive thought patterns and      aggression-supporting beliefs about social behaviors, and can reduce      individuals normal negative emotional responses to violence (Anderson C      2003).</li>
<li>Studies      regarding the effects of violent video games on children found even      violent cartoons increased aggression in 9-12 year old children.       Violence is defined as doing intentional harm to another, not how graphic      or gory the game is.  Increased exposure to violent videogames      results in more pro-violent attitudes, hostile personalities, less      forgiveness, belief that violence is typical, and causes children to      behave more aggressively in their every day life (Anderson C 2007).</li>
<li>Young      children are most vulnerable to media violence as they are more      impressionable, can&#8217;t distinguish between fantasy and reality, cannot      discern motives for violence, and learn by observing and imitating      (Buchanan A 2002).</li>
<li>Recent      incidents of growing child aggression against other children and school      staff members have been reported in the press to have doubled in the      Vancouver School District in the past three years (Vancouver Sun, 2010).      School management difficulties with increasing numbers of aggressive      children, is resulting in the rising use of physical and chemical      restraints (Gaskin, 2007; Muralidharan &amp; Fenton, 2009), as well as a      rising use of seclusion rooms (Vancouver Sun 2010; Muralidharan &amp;      Fenton, 2009).</li>
<li>A      2010 University of Michigan study shows today&#8217;s college students are 40-per-cent      less empathetic than those of the 1980s and 1990s determined by an      analysis of the past 30 years of students who participated in the Davis      Interpersonal Reactivity Index which looked at empathic concern, emotional      response to the distress of others, and &#8220;perspective-taking&#8221; or the      ability to imagine another person&#8217;s perspective. This study cites the      influx of callous reality television shows and the growth of social      networking and texting as causal factors for the decline in empathy in      today&#8217;s young people (Globe and Mail, 2010).</li>
<li>Tyrone      Spellman, 27, played long hours on his Xbox, so when his 17-month-old      daughter pulled on some cords and tipped the Xbox to the ground, breaking      it, he become completely enraged.  He struck her with such force that      it &#8220;cracked her skull several times.&#8221;  The autopsy too, revealed a      broken arm that was at least two weeks old which social workers had failed      to identify previously (CBS News, 2008).</li>
<li>Survey      of 3,767 grade 6, 7, 8 students who attended six schools in the US found <strong>11% had been electronically bullied and 4% indicated they had      bullied a victim in the past month.</strong> Half of the electronic bully victims reported not knowing the      perpetrator&#8217;s identity (Kowalski R 2007).</li>
<li>Youth      who reported being harasses online were 8 times more likely to carry a      weapon to school in the past 30 days (Ybarra M 2007).</li>
<li>While      online cyberbullying occurs off campus, resulting altercations happen on      site (Willard N 2007).</li>
<li>Internet      bullying is correlated with school behavior problems, and media literacy      programs may mitigate the negative effects of electronic media on youth      (Worthen M 2007).</li>
<li>Cyberbullies      demonstrated less empathic responsiveness than non-cyberbullies, and were      also more afraid of becoming victims of cyberbullying. The findings      confirm and substantially extend the research on the relationship between      empathy and aggressive behavior. From an educational point of view, the      present findings suggest that training of empathy skills might be an      important tool to decrease cyberbullying (Steffgen G 2011).</li>
</ul>
<p><strong>Electromagnetic Radiation</strong></p>
<p><strong> </strong></p>
<ul>
<li>Recently      released research from the Department of Biophysics, Faculty of Medicine      in Cukurova University, Turkey indicates exposure to extremely      low-frequency electromagnetic fields (ELF-EMF), known to be emitted from      technology including computers, wireless internet, cell phones, and      televisions, causes oxidative cell damage and cell death in rats (Emre M      2011).</li>
<li>Using      a cell phone for &gt; or = 10 years approximately doubles the risk of      being diagnosed with a brain tumor on the same (&#8220;ipsilateral&#8221;)      side of the head as that preferred for cell phone use. The data achieve      statistical significance for glioma and acoustic neuroma but not for      meningioma (Khurana V 2009).</li>
<li>Electromagnetic      radiation can cause difficulty sleeping, dizziness, headaches, tingling in      the hands, ringing in the ears, pain in the eyes, &#8220;unexplained&#8221; cardiac      conditions, electro-sensitivity, low immunity, ADHD and Autism (Crofton K,      2011).</li>
</ul>
<p><strong> </strong></p>
<p><strong>Costs of Child Technology Overuse to the Canadian Health and Education Sectors</strong></p>
<p><strong> </strong></p>
<ul>
<li><strong>Total      annual costs to the Canadian health and education sectors to address      problems that strongly correlate with child technology addictions are      $35.5 billion.</strong></li>
<li>Extrapolation from previously cited research      indicates estimated annual costs to the Canadian health care system to      support children with developmental disabilities, psychiatric and      behavioral disorders are $9.3 billion, obesity are $3 billion and      medication costs are $0.3 billion, totaling $12.5 billion.</li>
<li>Estimated annual costs to the Canadian education      system for failing literacy are $10 billion, and educational support of      children with developmental disabilities are $13 billion, totaling $23      billion.</li>
</ul>
<p><em> </em></p>
<p><strong>Technology Screening and Management</strong></p>
<ul>
<li>In 2001 the American Academy of Pediatrics      issued a policy statement recommending that children less than two years      of age should not watch or be exposed to any TV or video games (Children,      adolescents and television. Committee on Public Education, AAP 2001), and      further recommended that children older than two should restrict usage to      one hour per day if they have any physical, mental, social, or academic      problems, and two hours per day maximum if they don&#8217;t (Children,      adolescents and advertising. Committee on Communications, AAP 2006).</li>
<li>Further evidence suggests some parents may have      technology addictions (Horvath C 2004), and Adult Internet Addiction has      been proposed for inclusion in the Diagnostic and Statistical Manual 5th      Edition (Block J 2008).</li>
<li>Mounting      research evidence suggests that childhood is the optimal time to influence      determinants of social and emotional wellbeing (Willms J 2002), with      recent research demonstrating that prevention programs in childhood can      reduce the prevalence of mental disorders, while also addressing causal      factors.  For example targeted      parent training within disadvantaged families can significantly reduce      subsequent prevalence of behavior disorders in children, while also      improving educational and social outcomes (Waddell C 2007).</li>
<li>These facts support implementation of school      based technology management programs, teaching children how to balance      activities they need to grow and succeed, with technology use.  A randomized controlled trial of a      6-month classroom curriculum to reduce TV and video game use resulted in      not only statistically significant reduction in technology use, but also      showed relative decreases in obesity (Robinson R 1999).</li>
<li>With researchers advocating for increased      services for children to address increasing prevalence of child mental      health disorders (McEwan K 2007), and solid evidence that many of these      disorders may be related to technology overuse, it seems warranted that      the health and education sectors participate in routine technology      screening and management programs.</li>
<li><em>Balanced      Technology Management</em> is a concept where adults manage balance      between activities children need to optimize growth and success, with      technology use (Rowan C 2010 and www.zonein.ca).</li>
<li>Health and education professionals may want to      consider an <em>Unplug &#8211; Don&#8217;t Drug </em>policy      where prior to costly diagnosis and medication of child behavior, the      child and family undergo a three month supported technology unplug      trial.  Alternatively, the medical      profession may consider routine technology usage histories for all their      clients (Rowan C 2010).</li>
</ul>
<p><strong> </strong></p>
<p><strong>Playgrounds and Nature &#8211; Epicenters for Development, Learning and Behavior</strong></p>
<ul>
<li><strong>Many of today&#8217;s parents perceive      outdoor play is â€˜unsafe&#8217;,</strong> even though most crimes against children are instigated by family members      (Burdette H 2005), limiting essential developmental components usually      attained in outdoor rough and tumble play.</li>
<li><strong>Exposure to &#8220;green space&#8221;      results in a significant reduction in ADHD</strong>, in both areas of impulse      control and attention ability.       Nature not only has attention restorative benefits, but also      activates all the senses to enhance multi-sensory learning ability      (Faber-Taylor A 2001, Kuo F 2004).</li>
<li>There is      a <strong>positive correlation between physical activity      and seven categories of cognitive performance: </strong>perceptual skills, intelligence      quotient, achievement, verbal tests, math tests, developmental level, and      academic readiness.  Studies show      that a reduction of 240 minutes per week of academic class time, replaced      with increased time for PE, led to higher math scores.  Adding PE time alone does not improve      grades, it&#8217;s vigorous exercise that improves cognition e.g. climbing      walls, exercise bikes, tread mills, dancing (Ratey J 2008).</li>
<li>Students      with greater than 15 minutes per day of recess had teacher reports of      better classroom behavior.  30% of 3<sup>rd</sup> graders had little or no recess (&lt; 15 minutes per day) and 40% of      schools surveyed had cut back at least one daily recess period. Since the      1970&#8242;s, children have lost 12 hours per week in free time (Barros R 2009).</li>
<li>Licensing      and fear of litigation has dramatically changed playgrounds to boring and      developmentally unchallenging structures. Merry-go-rounds, tall swings and      slides are all a thing of the past. Many daycare and preschool      environments have eliminated swings altogether (Foundation Series Workshop      participant comments).</li>
<li>Injury      accounts for 40% of all childhood death, but &#8211; environmental modifications      reduce 50-75% of injuries and therefore playgrounds can be designed to be      safe (Howard A 2010).</li>
<li>Canadian      Standards Association (<a href="http://www.csa.ca/">www.csa.ca</a>) sets rules for playgrounds      and if followed, halves the injury rate. Safe Kids Canada (<a href="http://www.safekidscanada.ca/">www.safekidscanada.ca</a>) has a number of resources and      information (Howard A 2005).</li>
<li>U.S.      Consumer Product Safety Commission has published detailed guidelines for      playground safety, which specifically address requirements for raised play      platforms and protective playground surfaces. CPSC has produced a handbook      for public playgrounds and a playground safety checklist (U.S. Consumer      Product Safety Commission).</li>
<li>Risk      factors for severe playground injuries are associated with falls from      playground equipment. Majority of playground injuries are sustained when      falling from heights greater than 1.5 meters onto inadequate falling      surface (MacArthur C 2000).</li>
<li>A      systematic review of children with autism and physical exercise showed      decreases in stereotypy, aggression, off-task behavior, and elopement      (Lang, 2010).</li>
<li>Studies      have shown that access to &#8220;green space&#8221; for 20 minutes per day      significantly reduced ADHD symptoms, yet drug use continues to climb.  Inner city children suffer from ADHD at      three times the rate of children in rural areas (Kuo F 2004).</li>
</ul>
<p><strong> </strong></p>
<p><strong>Biography</strong></p>
<p><strong> </strong></p>
<p>A frequent guest on both radio and television, Cris Rowan is a well known and impassioned speaker on the topic of the impact of technology on child development and academic performance. Cris has provided over 200 workshops to health and education professionals throughout North American, and authors the monthly Child Development Series newsletter. Cris is CEO of Zone&#8217;in Programs Inc. offering products, workshops, training and consultation services to reverse the effects of technology on children. Cris is author of the following policy initiatives: Unplug &#8211; Don&#8217;t Drug, Creating Sustainable Futures Program, and Linking Corporations to Communities. Cris recently completed her first book <em>Virtual Child &#8211; The terrifying truth about what technology is doing to children</em>. Cris promotes the concept &#8220;Balanced Technology Management&#8221; where adults manage balance between activities children need to grow and succeed with technology use.</p>
<p><strong> </strong></p>
<p><strong>References</strong></p>
<p>Active Healthy Kids Canada [2008 report card on the internet].  Available from: <a href="http://www.activehealthykids.ca/Ophea/ActiveHealthyKids_v2/upload/AHKC-Short-Form-EN.pdf">http://www.activehealthykids.ca/Ophea/ActiveHealthyKids_v2/upload/AHKC-Short-Form-EN.pdf</a>.</p>
<p>Anderson CA, Berkowitz, L, Donnerstein E, Huesmann LR, Johnson JD, Linz D, Malamuth NM, Wartella E.  The Influence of Media Violence on Youth.  Psychological Science in the Public Interest.  2003; 4:81-110.</p>
<p>Anderson C, Gentile D. Violent Video Game effects on Children and Adolescents.  Oxford: Oxford University Press; 2007.</p>
<p>Autism Society of Canada. (2010). Retrieved April 30, 2010, from <a href="http://www.autismsocietycanada.ca/asd_research/research_prevalence/index_e.html">http://www.autismsocietycanada.ca/asd_research/research_prevalence/index_e.html</a>.</p>
<p>Autism Society. (2010). Retrieved April 30, 2010, from</p>
<p>http://www.autism-society.org/site/Clubs?club_id=1217&#038;sid=9320&#038;pg=news</p>
<p>Ayres JA. Sensory integration and learning disorders.<em> </em>California: Western Psychological Services; 1972.</p>
<p>Baron-Cohen S. Atypical sensory functioning in autism spectrum conditions. Research in progress at Autism Research Center, Cambridge, UK.</p>
<p>http://www.autismresearchcentre.com/research/project.asp?id=3</p>
<p>Barros RM, Silver EJ, Stein RE. School Recess ad Group Classroom Behavior. Pediatrics. 2009; 123(2):431-436.</p>
<p>Bass, A. Side Effects: A Prosecutor, a Whistleblower, and the Truth About a Best Selling Antidepressant. New York: Algonquin Books, Workman Publishing Company; 2008.</p>
<p>Baughman F. There is No Such Thing as a Psychiatric Disorder/Disease/Chemical Imbalance. Public Library of Science Medicine. 2006; 3(7): e318.  Available at: <a href="http://www.plosmedicine.org/article/info%3Adoi%2F10.1371%2Fjournal.pmed.0030318">http://www.plosmedicine.org/article/info%3Adoi%2F10.1371%2Fjournal.pmed.0030318</a>.</p>
<p>Baranek, G. T., David, F. J., Poe, M. D., Stone, W. L. &amp; Watson, L. R. (2006). Sensory Experiences Questionnaire: discriminating sensory features in young children with autism, developmental delays, and typical development. <em>Journal of Child Psychology and Psychiatry,</em> <em>47 (</em>6), 591-601.</p>
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